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The entrance to Neriak from the dark and eerie Nektulos Forest.
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The gate into Neriak's Foreign Quarter. The dark elves seem to be subtlety-challenged. Every inch of this city just drips of gothic evil.
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The guard house at the entrance to the Foreign Quarter.
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Inside the guard house, spectral skulls float through the air. Did I mention how the décor lacked subtlety?
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The Sisters are stationed above the gate into the city.
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After a hard day of trying to hurl Norrath into darkness, the evil folks kick back at the Smuggler's Inn to unwind.
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The Dark Elves have dedicated a wing of the Foreign Quarter to their allies (or puppets, if none of the allies are around to hear the conversation), the Ogres and Trolls.
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Ogre marketing at it's best.
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The "allies" have their own arena for training, entertainment and settling disputes.
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The entrance to the Neriak Warrior's Guild Hall in the Commons. The Commons is the second of three main sections that make up Neriak.
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The entrance to the innermost part of the city: The Third Gate.
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The Rogue's Guild. Rogues are thieves and assassins who live by stealth.
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Walkways in the Third Gate.
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Just guessing from the trough of blood, this doctor's table is the last place you want to end up.
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